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 public function move(dirx:int,dirz:int,arrayObj:Array):void {}
  }
 }

Códigos:

Segue abaixo o código referente as arguivos: Tile3D.as, Player.as, main.as. Lembrando que o nome dos arquivos precisam ser exatamente estes respeitando letra maiuscula e minuscula, o mesmo vale para as pastas que os arquivo serão alocados.

package org.tile3d{}
  private function gotoTile(n:int):Number{}
  //Get e Set: Modificando os valores dos atributos privados
  public function set tileX(n:int):void {}
  public function get tileX():int {}
  public function set tileY(n:int):void {}
  public function get tileY():int {}
  public function set tileZ(n:int):void {}
  public function get tileZ():int {}
  //Permite que o objeto seja usada como chão
  public function set ground(valor:Boolean):void {}
  public function get ground():Boolean {}
  //Transforma o objeto em uma parede
  public function set wall(valor:Boolean):void {}
  public function get wall():Boolean {}
 }
}
package org{});
 public function Player(_tileWidth:Number=20,_tileX:Number=1,_tileZ:Number=1,_tileY:Number=1) {}
 public function move(dirx:int,dirz:int,arrayObj:Array):void {}
  }
 }
 private function gotoTile(n:int):Number{}
 //Get e Set: Modificando os valores dos atributos privados
 public function set tileX(n:int):void {}
 public function get tileX():int {}
 public function set tileY(n:int):void {}
 public function get tileY():int {}
 public function set tileZ(n:int):void {}
 public function get tileZ():int {}
 }
}
package  {});
  public var g:MaterialsList = new MaterialsList(
  {});
  public var f:MaterialsList = new MaterialsList(
  {});
  public var b:MaterialsList = new MaterialsList(
  {});
  //tiles
  public var arrayTile:Array =[
  [w, w, w, w, w, w, w, w, w, w, w, w, w, w, w],
  [w, g, g, g, g, g, f, g, w, w, w, w, w, w, w],
  [w, g, g, f, g, g, g, g, g, w, g, g, f, w, w],
  [w, g, g, g, g, f, g, g, g, w, g, g, g, w, w],
  [w, w, g, g, g, g, g, g, g, f, f, g, g, w, w],
  [w, w, g, g, g, g, g, g, g, f, g, g, w, w, w],
  [w, g, g, g, g, g, g, g, g, g, g, w, w, w, w],
  [w, g, g, g, f, w, g, f, g, g, w, w, w, w, w],
  [w, w, g, g, w, w, g, g, g, w, w, w, w, w, w],
  [w, w, w, w, w, w, w, w, w, w, w, w, w, w, w]];
  public var arrayTileHeight:Array = [
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,1,0,0,0,0,0,0,0,0],
  [0,0,0,1,0,0,0,0,0,0,0,0,1,0,0],
  [0,0,0,0,0,1,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,1,1,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,1,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,1,0,0,1,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
  public var tiles:Array = [
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,1,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,1,0,0,0,0,0,1,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,1,0,0,0,0,0,1,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
  //Player
  public var player:Player;
  //Outros
  public var tileWidth:Number = 20;
  public function main () {}
  public function Set ():void {}
  public function Objetos () {}
     }
     if (arrayTile[i][j] == w){}
        //Criando bloco Tile
        cena.addChild (tiles[i][j]);
        }
       }
       //Player
       player = new Player(20,1,1);
     
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